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Meet The Team

Amelore is built around the idea of giving back to our communities, preserving nature, and amplifying marginalized voices.

 

We strive to make games in a healthy way, and be able to live our lives to the fullest; to love the process as well as the final result.

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Mackenzie Denker

Mackenzie has programmed core and gameplay systems for AI, procedural saving, and designer tools as a contractor on Judas, the upcoming release from Ghost Story Games. He is Amelore’s point of contact for Unreal Engine game developer contracts.

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Donna Skaff

Donna is a 3D artist and 2D illustrator. They were in charge of the hand reimagining for Slappyball, the UI redesign, and created hundreds of unique cosmetics.

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Valerie St Gelais

Valerie is a 2D/3D Generalist in games, and has been an illustrator and colorist for comics. Her skills and experience are diverse, but her specialty is 3D props and environments.

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Reese Valentine

Reese wears many hats, handling project management, social media, and 3D animation & rigging. They are Amelore’s point of contact for character contracts, happy to talk about what your project needs.