Meet The Team
We strive to make games in a healthy way, and be able to live our lives to the fullest; to love the process as well as the final result.

Mackenzie has programmed core and gameplay systems for AI, procedural saving, and designer tools as a contractor on Judas, the upcoming release from Ghost Story Games. He is Amelore’s point of contact for Unreal Engine game developer contracts.

Donna is a 3D artist and 2D illustrator. They were in charge of the hand reimagining for Slappyball, the UI redesign, and created hundreds of unique cosmetics.

Valerie is a 2D/3D Generalist in games, and has been an illustrator and colorist for comics. Her skills and experience are diverse, but her specialty is 3D props and environments.

Reese wears many hats, handling project management, social media, and 3D animation & rigging. They are Amelore’s point of contact for character contracts, happy to talk about what your project needs.